WANGS skill training plan

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WANGS Skill Training Plan

There are two sets of skill training plans for WANGS pilots. The first is a 90-day newbro training plan. This basic skill plan will get you into all of the cheap, T1 compositions we use for everyday plex fighting and attrition warfare, and some of our main line T1 dps doctrines. The skill plan, assuming you have NOTHING trained, takes less than 90 days and will not only put you in an appropriate ship for every single WANGS fleet composition; it will also give you all of the core skills necessary for FW PvP, solo or in fleet. The skill order is designed to get you into the very minimum basics within a couple of weeks. Beyond that, feel free to move them around as your personal priorities dictate.

The second skill plan is an advanced plan, and consists more of a set of guidelines. WANGS uses a handful of doctrines extensively. Although there are ‘best’ and recommended ships for each doctrine, the skill plan is purposefully flexible to reflect the variety of ships we accept in fleet. For example, the Sacrilege is the preferred DPS boat for our Armor HAC Fleet; however, Zealots, Ishtars, and even Deimoses are perfectly acceptable, and pilots who have already trained into one of those ships may wish to ‘skip’ that portion of the skill plan.

Training the skills in these plans is HIGHLY RECOMMENDED, and failure to do so will significantly reduce both your usefulness to the corp, and the amount of activities and fleets you can participate in.

For the ‘advanced’ plan, skill progressively into each of these doctrines:

Armor Assault Frigates

This is exactly what it sounds like. Pilots should train at least 1 frigate to level 5 (Amarr or Gallente is recommended), and both Logistics Frigates and Assault Frigates to 4. Remote Armor Repair IV and the appropriate weapon system (lasers, hybrids, and/or drones) to V is mandatory for this doctrine.

Alpha Fleet

The next doctrine to train for is also relatively easy. We use an alpha Tornado doctrine for everything from system defense to killing enemy links. The Tornado is a relatively cheap and effective platform, and only requires the following additional skills:

  • Minmatar BC to II
  • Large Projectile II

This will also get you some of the initial skills needed to ultimately fly the Machariel, our battleship doctrine.

Support Skills

Prior to progressing further, pilots should train the following support skills:

Armor

  • Hull upgrades V
  • Mechanics V
  • Repair Systems IV
  • Armor Compensation skills to III

Drones

  • Drones V
  • Light Drone Operation IV
  • Drone Durability/Interfacing/Navigation/Sharpshooting III

Engineering

  • Capacitor Management IV
  • Capacitor Systems Operation IV
  • CPU Management V
  • Electronics Upgrades III
  • Energy Grid Upgrade III
  • Thermodynamics III
  • Weapon Upgrades IV
  • Power Grid Management

Electronics

  • Sensor Compensation skills to III

Gunnery

  • all support skills to III minimum
  • Gunnery V

Missiles

  • all support skills to III minimum
  • Missile Launcher Operation IV

Targeting

  • Long Range Targeting IV
  • Signature Analysis IV
  • Target Management IV

Armor Heavy Assault Cruisers (AHACs)

The next composition is our Armor HAC doctrine. As mentioned above, while Sacrileges are preferred, Zealots, Ishtars, and Deimoses are acceptable. Guardians are used for our logistics platform.

Lower SP pilots should focus on training into the Augoror Navy Issue (ANI). This is our ‘entry-level’ armor cruiser, and is surprisingly sturdy for its low cost and skill point requirement. Beyond the support skills you’ve already trained, the main thing you’ll need is Medium Energy Turrets to V.

Once you’ve trained into the ANI, it’s time to get ready to fill the role of Guardian logistics support and train the support skills needed to pilot a HAC. Train these skills:

  • Logistics Cruiser IV
    • Signature Analysis V
    • Long Range Targeting V
  • Target Management V
  • Amarr Cruiser V
  • Advanced Weapons Upgrades IV
    • Weapons Upgrades V
  • Gunnery V
  • Sensor Compensation Skills to IV

You’ll now be set to train into a Zealot or Sacrilege with the appropriate support skills.

Machariel Fleet

Our final doctrine is the Machariel Fleet. This high-end battleship doctrine requires that pilots have at significant support skills trained up; Advanced Weapons Upgrades V is strongly recommended, for example, and pilots must have Gallente/Minmatar Battleships to a minimum of IV, and Large Projectiles to IV. In addition, pilots should have trained their Gunnery support skills and Armor Compensation skills to a minimum of IV across board.

Don’t worry if you’re a long ways out from the Machariel. Guardians are always needed in the Machariel Fleet, and supporting roles such as tackle, EWAR, and scouting are equally crucial and can be easily filled by a low-SP pilot. In battleship and capital class fights, carriers will generally carry large supplies of pre-fit ewar and support ships that low-SP pilots can reship into throughout the fight, guaranteeing that they can remain involved and useful.

Skill Training Plan

This is a rough and dirty plan to be able to get you in to some of our main DPS fleet ships the Gila and the Macharial Artyor Macharial AC.

This plan will take a character with ZERO skill point approximately 67D 15H 53M to finish. Now that all new characters are started with some basic skill point a potion of these skill will already be trained on a new account. The goal of this skill plan is to get you training towards DPS doctrines. From here you should be able to kind of pick where you should train. The number 1 recommendation that we are an alliance can make for your next step would be to train towards T2 logi (Guardian, Basilisk, or Scimitar).

Spaceship Command I (8 minutes, 20 seconds)
Spaceship Command II (38 minutes, 50 seconds)
Caldari Frigate I (16 minutes, 40 seconds)
Caldari Frigate II (1 hour, 17 minutes, 38 seconds)
Caldari Frigate III (7 hours, 19 minutes, 2 seconds)
Caldari Destroyer I (16 minutes, 40 seconds)
Caldari Destroyer II (1 hour, 17 minutes, 38 seconds)
Caldari Destroyer III (7 hours, 19 minutes, 2 seconds)
Caldari Cruiser I (41 minutes, 40 seconds)
Caldari Cruiser II (3 hours, 14 minutes, 4 seconds)
Gallente Frigate I (16 minutes, 40 seconds)
Gallente Frigate II (1 hour, 17 minutes, 38 seconds)
Gallente Frigate III (7 hours, 19 minutes, 2 seconds)
Gallente Destroyer I (16 minutes, 40 seconds)
Gallente Destroyer II (1 hour, 17 minutes, 38 seconds)
Gallente Destroyer III (7 hours, 19 minutes, 2 seconds)
Gallente Cruiser I (41 minutes, 40 seconds)
Gallente Cruiser II (3 hours, 14 minutes, 4 seconds)
Mechanics I (8 minutes, 20 seconds)
Hull Upgrades I (16 minutes, 40 seconds)
Hull Upgrades II (1 hour, 17 minutes, 38 seconds)
Hull Upgrades III (7 hours, 19 minutes, 2 seconds)
Hull Upgrades IV (1 day, 17 hours, 23 minutes, 39 seconds)
Gunnery I (8 minutes, 20 seconds)
Gunnery II (38 minutes, 50 seconds)
Weapon Upgrades I (16 minutes, 40 seconds)
Weapon Upgrades II (1 hour, 17 minutes, 38 seconds)
Weapon Upgrades III (7 hours, 19 minutes, 2 seconds)
Weapon Upgrades IV (1 day, 17 hours, 23 minutes, 39 seconds)
Drones I (8 minutes, 20 seconds)
Drones II (38 minutes, 50 seconds)
Drones III (3 hours, 39 minutes, 30 seconds)
Drones IV (20 hours, 41 minutes, 49 seconds)
CPU Management I (8 minutes, 20 seconds)
CPU Management II (38 minutes, 50 seconds)
CPU Management III (3 hours, 39 minutes, 30 seconds)
Navigation I (8 minutes, 20 seconds)
Navigation II (38 minutes, 50 seconds)
Propulsion Jamming I (25 minutes)
Propulsion Jamming II (1 hour, 56 minutes, 26 seconds)
Power Grid Management I (8 minutes, 20 seconds)
Power Grid Management II (38 minutes, 50 seconds)
Science I (8 minutes, 20 seconds)
Shield Upgrades I (16 minutes, 40 seconds)
Shield Upgrades II (1 hour, 17 minutes, 38 seconds)
Shield Upgrades III (7 hours, 19 minutes, 2 seconds)
Shield Upgrades IV (1 day, 17 hours, 23 minutes, 39 seconds)
Power Grid Management III (3 hours, 39 minutes, 30 seconds)
Tactical Shield Manipulation I (33 minutes, 20 seconds)
Tactical Shield Manipulation II (2 hours, 35 minutes, 14 seconds)
Tactical Shield Manipulation III (14 hours, 38 minutes, 6 seconds)
Tactical Shield Manipulation IV (3 days, 10 hours, 47 minutes, 19 seconds)
Navigation III (3 hours, 39 minutes, 30 seconds)
Afterburner I (8 minutes, 20 seconds)
Afterburner II (38 minutes, 50 seconds)
Afterburner III (3 hours, 39 minutes, 30 seconds)
High Speed Maneuvering I (41 minutes, 40 seconds)
Missile Launcher Operation I (8 minutes, 20 seconds)
Missile Launcher Operation II (38 minutes, 50 seconds)
Missile Launcher Operation III (3 hours, 39 minutes, 30 seconds)
Light Missiles I (16 minutes, 40 seconds)
Light Missiles II (1 hour, 17 minutes, 38 seconds)
Light Missiles III (7 hours, 19 minutes, 2 seconds)
Light Missiles IV (1 day, 17 hours, 23 minutes, 39 seconds)
Light Missiles V (9 days, 18 hours, 9 minutes, 40 seconds)
Light Missile Specialization I (25 minutes)
Medium Drone Operation I (16 minutes, 40 seconds)
Medium Drone Operation II (1 hour, 17 minutes, 38 seconds)
Medium Drone Operation III (7 hours, 19 minutes, 2 seconds)
Medium Drone Operation IV (1 day, 17 hours, 23 minutes, 39 seconds)
Medium Drone Operation V (9 days, 18 hours, 9 minutes, 40 seconds)
Drones V (4 days, 21 hours, 4 minutes, 50 seconds)
Minmatar Drone Specialization I (41 minutes, 40 seconds)
Caldari Drone Specialization I (41 minutes, 40 seconds)
Amarr Drone Specialization I (41 minutes, 40 seconds)
Gallente Drone Specialization I (41 minutes, 40 seconds)
Spaceship Command III (3 hours, 39 minutes, 30 seconds)
Spaceship Command IV (20 hours, 41 minutes, 49 seconds)
Minmatar Frigate I (16 minutes, 40 seconds)
Minmatar Frigate II (1 hour, 17 minutes, 38 seconds)
Minmatar Frigate III (7 hours, 19 minutes, 2 seconds)
Minmatar Destroyer I (16 minutes, 40 seconds)
Minmatar Destroyer II (1 hour, 17 minutes, 38 seconds)
Minmatar Destroyer III (7 hours, 19 minutes, 2 seconds)
Minmatar Cruiser I (41 minutes, 40 seconds)
Minmatar Cruiser II (3 hours, 14 minutes, 4 seconds)
Minmatar Cruiser III (18 hours, 17 minutes, 35 seconds)
Minmatar Battlecruiser I (50 minutes)
Minmatar Battlecruiser II (3 hours, 52 minutes, 52 seconds)
Minmatar Battlecruiser III (21 hours, 57 minutes, 8 seconds)
Minmatar Battleship I (1 hour, 6 minutes, 40 seconds)
Gallente Cruiser III (18 hours, 17 minutes, 35 seconds)
Gallente Battlecruiser I (50 minutes)
Gallente Battlecruiser II (3 hours, 52 minutes, 52 seconds)
Gallente Battlecruiser III (21 hours, 57 minutes, 8 seconds)
Gallente Battleship I (1 hour, 6 minutes, 40 seconds)
Afterburner IV (20 hours, 41 minutes, 49 seconds)
Weapon Disruption I (25 minutes)
Long Range Targeting I (16 minutes, 40 seconds)
Long Range Targeting II (1 hour, 17 minutes, 38 seconds)
Long Range Targeting III (7 hours, 19 minutes, 2 seconds)
Long Range Targeting IV (1 day, 17 hours, 23 minutes, 39 seconds)
Sensor Linking I (25 minutes)
Sensor Linking II (1 hour, 56 minutes, 26 seconds)
Sensor Linking III (10 hours, 58 minutes, 34 seconds)
Sensor Linking IV (2 days, 14 hours, 5 minutes, 30 seconds)
Gunnery III (3 hours, 39 minutes, 30 seconds)
Gunnery IV (20 hours, 41 minutes, 49 seconds)
Trajectory Analysis I (41 minutes, 40 seconds)
Trajectory Analysis II (3 hours, 14 minutes, 4 seconds)
Trajectory Analysis III (18 hours, 17 minutes, 35 seconds)
Trajectory Analysis IV (4 days, 7 hours, 29 minutes, 10 seconds)
Drone Avionics I (8 minutes, 20 seconds)
Drone Avionics II (38 minutes, 50 seconds)
Drone Avionics III (3 hours, 39 minutes, 30 seconds)
Gunnery V (4 days, 21 hours, 4 minutes, 50 seconds)
Small Projectile Turret I (8 minutes, 20 seconds)
Small Projectile Turret II (38 minutes, 50 seconds)
Small Projectile Turret III (3 hours, 39 minutes, 30 seconds)
Medium Projectile Turret I (25 minutes)
Medium Projectile Turret II (1 hour, 56 minutes, 26 seconds)
Medium Projectile Turret III (10 hours, 58 minutes, 34 seconds)
Large Projectile Turret I (41 minutes, 40 seconds)
Science II (38 minutes, 50 seconds)
Capacitor Emission Systems I (16 minutes, 40 seconds)
Capacitor Emission Systems II (1 hour, 17 minutes, 38 seconds)
Capacitor Emission Systems III (7 hours, 19 minutes, 2 seconds)